head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
The PS2 sequel escalating Kratos's mythological rampage against the Sisters of Fate.

Execution · Practiced Mastery
Executing memorised high-speed routes through deterministic platforming levels.
God of War II leans Execution (Practiced Mastery); Sonic Generations leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
God of War II
Faster combat and harder bosses demand sharper hands
Sonic Generations
Holding speed through precise jumps and boosts is the test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
God of War II
Entirely scripted opposition
Sonic Generations
No opponent; bosses are fixed patterns
God of War II leans a little harder on variance, though the gap is small.
God of War II
Deterministic encounter design
Sonic Generations
Levels are fully deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
God of War II
Magic priorities, upgrades, and boss patterns are learnable
Sonic Generations
S-ranks come from memorising optimal routes and shortcuts
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.