head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
The PS2 sequel escalating Kratos's mythological rampage against the Sisters of Fate.

Execution · Practiced Mastery
Dogfighting execution layered over a real-time strategic defense of Corneria.
God of War II leans Execution (Practiced Mastery); Star Fox 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
God of War II
Faster combat and harder bosses demand sharper hands
Star Fox 2
Dogfighting and all-range dodging carry every engagement
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
God of War II
Entirely scripted opposition
Star Fox 2
Star Wolf rivals are scripted aces, not adaptive minds
Star Fox 2 leans a little harder on variance, though the gap is small.
God of War II
Deterministic encounter design
Star Fox 2
The dynamic invasion map shuffles threats per run
God of War II leans a little harder on optimization, though the gap is small.
God of War II
Magic priorities, upgrades, and boss patterns are learnable
Star Fox 2
Managing Corneria's defense and intercept priorities is strategic
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.