head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
The PS2 sequel escalating Kratos's mythological rampage against the Sisters of Fate.

Execution · Practiced Mastery
A test of 3D movement control with a deep routing layer underneath.
God of War II leans Execution (Practiced Mastery); Super Mario 64 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
God of War II
Faster combat and harder bosses demand sharper hands
Super Mario 64
Perfect analog inputs trivialise precise jumps, dives and wall-kicks
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
God of War II
Entirely scripted opposition
Super Mario 64
Solo platformer - no adaptive opponent anywhere
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War II
Deterministic encounter design
Super Mario 64
Star locations and level layouts are fixed once seen
God of War II leans a little harder on optimization, though the gap is small.
God of War II
Magic priorities, upgrades, and boss patterns are learnable
Super Mario 64
Star routing and movement tech form a deep solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.