head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
The PS2 sequel escalating Kratos's mythological rampage against the Sisters of Fate.

Execution · Practiced Mastery
A pastel platformer where Yoshi carries Baby Mario and perfect scores demand finding everything.
God of War II leans Execution (Practiced Mastery); Super Mario World 2: Yoshi's Island leans Execution (Practiced Mastery).
God of War II leans a little harder on execution, though the gap is small.
God of War II
Faster combat and harder bosses demand sharper hands
Super Mario World 2: Yoshi's Island
Egg-aiming and flutter jumps for 100 percent scores
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
God of War II
Entirely scripted opposition
Super Mario World 2: Yoshi's Island
All enemies are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War II
Deterministic encounter design
Super Mario World 2: Yoshi's Island
Collectibles hidden only until found
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
God of War II
Magic priorities, upgrades, and boss patterns are learnable
Super Mario World 2: Yoshi's Island
Perfect-score runs demand full collectible routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.