head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
The PS2 sequel escalating Kratos's mythological rampage against the Sisters of Fate.

Execution · Practiced Mastery
GBA platformer where Wario smashes through puzzle levels and races escape timers for treasure.
God of War II leans Execution (Practiced Mastery); Wario Land 4 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
God of War II
Faster combat and harder bosses demand sharper hands
Wario Land 4
Frantic escape sequences demand tight platforming under timers
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
God of War II
Entirely scripted opposition
Wario Land 4
Fixed scripted levels with no adaptive opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War II
Deterministic encounter design
Wario Land 4
Layouts fixed; only first-run secret discovery
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
God of War II
Magic priorities, upgrades, and boss patterns are learnable
Wario Land 4
Treasure routing and frog-switch timing reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.