head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
The PS2 sequel escalating Kratos's mythological rampage against the Sisters of Fate.

Execution · Practiced Mastery
Greedy platformer where Wario charges through Kitchen Island hoarding coins and treasure.
God of War II leans Execution (Practiced Mastery); Wario Land: Super Mario Land 3 leans Execution (Practiced Mastery).
God of War II leans a little harder on execution, though the gap is small.
God of War II
Faster combat and harder bosses demand sharper hands
Wario Land: Super Mario Land 3
Platforming jumps and shoulder-charge timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
God of War II
Entirely scripted opposition
Wario Land: Super Mario Land 3
Entirely scripted single-player levels
Wario Land: Super Mario Land 3 leans a little harder on variance, though the gap is small.
God of War II
Deterministic encounter design
Wario Land: Super Mario Land 3
Hidden exits and treasures unknown on first play
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
God of War II
Magic priorities, upgrades, and boss patterns are learnable
Wario Land: Super Mario Land 3
Coin hoarding and treasure routing drive the best ending
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.