head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A brutal action game where mastering combo timing against scripted mythic bosses is central.

Execution · Practiced Mastery
A boss-rush bullet hell testing dodge execution against learnable scripted patterns.
God of War III: Remastered leans Execution (Practiced Mastery); Itta leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
God of War III: Remastered
combo timing and dodge precision matter
Itta
Bullet-hell boss patterns demand precise dodging and aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
God of War III: Remastered
bosses are fixed scripted patterns
Itta
Bosses fire scripted patterns, never adapting
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War III: Remastered
minor loot randomness
Itta
Encounters are fixed once seen
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
God of War III: Remastered
combo trees and boss patterns solvable
Itta
Learning each boss's pattern is the path to victory
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.