head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
Spectacle hack-and-slash where reflexes and combo flow drive every fight.

Execution · Practiced Mastery
Luchador metroidvania mixing brawler combos with demanding color-switch platforming.
God of War III leans Execution (Pure Mechanics); Guacamelee! leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
God of War III
Combo execution and QTE timing carry combat.
Guacamelee!
Combo brawling and dimension-swap platforming challenges
God of War III leans a little harder on reads, though the gap is small.
God of War III
Bosses fully scripted spectacle.
Guacamelee!
Enemies telegraph fixed patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War III
Almost no randomness.
Guacamelee!
Authored world with no randomness
Guacamelee! leans a little harder on optimization, though the gap is small.
God of War III
Upgrade paths short and obvious.
Guacamelee!
Ability routing, combos, and secret hunting
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.