head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Spectacle hack-and-slash where reflexes and combo flow drive every fight.

Execution · Pure Mechanics
High-tempo brawler execution against fixed crowd choreography.
God of War III leans Execution (Pure Mechanics); Midnight Fight Express leans Execution (Pure Mechanics).
Midnight Fight Express leans a little harder on execution, though the gap is small.
God of War III
Combo execution and QTE timing carry combat.
Midnight Fight Express
Crowd-control timing, counters and weapon juggling carry levels
God of War III leans a little harder on reads, though the gap is small.
God of War III
Bosses fully scripted spectacle.
Midnight Fight Express
Thugs attack on scripted cues
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War III
Almost no randomness.
Midnight Fight Express
Fixed level setups every attempt
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
God of War III
Upgrade paths short and obvious.
Midnight Fight Express
Skill unlocks and route knowledge polish scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.