head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Spectacle hack-and-slash where reflexes and combo flow drive every fight.

Execution · Practiced Mastery
Positioning and attack timing against memorisable enemy waves, built to eat quarters.
God of War III leans Execution (Pure Mechanics); Teenage Mutant Ninja Turtles leans Execution (Practiced Mastery).
God of War III leans a little harder on execution, though the gap is small.
God of War III
Combo execution and QTE timing carry combat.
Teenage Mutant Ninja Turtles
Crowd control timing and positioning against waves is everything
God of War III leans a little harder on reads, though the gap is small.
God of War III
Bosses fully scripted spectacle.
Teenage Mutant Ninja Turtles
Color-coded Foot Soldiers follow fixed attack patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War III
Almost no randomness.
Teenage Mutant Ninja Turtles
Spawns are scripted and identical every credit
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
God of War III
Upgrade paths short and obvious.
Teenage Mutant Ninja Turtles
Learning safe spots and boss patterns stretches each quarter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.