head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Spectacle hack-and-slash where reflexes and combo flow drive every fight.

Execution · Practiced Mastery
A gritty beat 'em up expanding the 1979 film's gang odyssey across nighttime New York.
God of War III leans Execution (Pure Mechanics); The Warriors leans Execution (Practiced Mastery).
God of War III leans a little harder on execution, though the gap is small.
God of War III
Combo execution and QTE timing carry combat.
The Warriors
Grapples, weapon swings, and crowd control timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
God of War III
Bosses fully scripted spectacle.
The Warriors
Rival gangs brawl on fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War III
Almost no randomness.
The Warriors
Linear levels hold few surprises
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
God of War III
Upgrade paths short and obvious.
The Warriors
Learning encounter layouts and combo strings
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.