head to head
God of War Ragnarok asks more than The Witcher 3: Wild Hunt, and the gap is execution.

Execution · Practiced Mastery
An action adventure rewarding combat timing against scripted boss patterns.

Optimization · Practiced Mastery
A narrative action RPG where build planning matters more than reflex execution.
God of War Ragnarok leans Execution (Practiced Mastery); The Witcher 3: Wild Hunt leans Optimization (Practiced Mastery).
God of War Ragnarok leans clearly harder on execution.
God of War Ragnarok
Parry timing and combo execution in combat
The Witcher 3: Wild Hunt
Combat timing matters but generous dodges forgive sloppy play.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
God of War Ragnarok
Bosses use fixed movesets
The Witcher 3: Wild Hunt
Enemies use fixed AI behaviours; no adaptation.
The Witcher 3: Wild Hunt leans a little harder on variance, though the gap is small.
God of War Ragnarok
Negligible randomness
The Witcher 3: Wild Hunt
Loot rolls and minor combat variance only.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
God of War Ragnarok
Build choices and moveset mastery solve bosses
The Witcher 3: Wild Hunt
Builds, alchemy, and quest routing reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.