head to head
God of WarvsHellpoint
God of War leans Execution (Practiced Mastery); Hellpoint leans Execution (Practiced Mastery).
God of WarHellpoint
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads0 vs 1
Hellpoint leans harder on reads: Optional invasions add rare human unpredictability
Variance1 vs 2
Hellpoint leans harder on variance: Orbit-clock events shuffle spawns slightly per visit
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

