head to head
God of WarvsMonster Hunter
God of War leans Execution (Practiced Mastery); Monster Hunter leans Execution (Practiced Mastery).
God of WarMonster Hunter
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
Monster Hunter leans harder on variance: Carve drops and monster locations add farmable randomness
Optimization6 vs 7
Monster Hunter leans harder on optimization: Preparation, gear crafting and moveset knowledge decide hunts
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

