head to head
God of War asks more than The Witcher 3: Wild Hunt, and the gap is execution.

Execution · Practiced Mastery
A brutal Greek-myth action game where Kratos carves through gods with chained blades.

Optimization · Practiced Mastery
A narrative action RPG where build planning matters more than reflex execution.
God of War leans Execution (Practiced Mastery); The Witcher 3: Wild Hunt leans Optimization (Practiced Mastery).
God of War leans clearly harder on execution.
God of War
Combo timing, dodges, and QTEs set the bar
The Witcher 3: Wild Hunt
Combat timing matters but generous dodges forgive sloppy play.
The Witcher 3: Wild Hunt leans a little harder on reads, though the gap is small.
God of War
Bosses follow fixed scripted patterns
The Witcher 3: Wild Hunt
Enemies use fixed AI behaviours; no adaptation.
The Witcher 3: Wild Hunt leans a little harder on variance, though the gap is small.
God of War
Encounters are essentially deterministic
The Witcher 3: Wild Hunt
Loot rolls and minor combat variance only.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
God of War
Learning movesets, upgrades, and puzzles is the other half
The Witcher 3: Wild Hunt
Builds, alchemy, and quest routing reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.