head to head
God of WarvsTrackMania Sunrise
God of War leans Execution (Practiced Mastery); TrackMania Sunrise leans Execution (Practiced Mastery).
God of WarTrackMania Sunrise
Axis by axis
Execution7 vs 8
TrackMania Sunrise leans harder on execution: Frame-tight inputs separate medal times from world records
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 0
God of War leans harder on variance: Encounters are essentially deterministic
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

