head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A slow god-game economy where layout efficiency is the only real lever.

Optimization · Pure Optimization
Poking a surreal contraption world until its hidden logic clicks.
Godus leans Optimization (Pure Optimization); Samorost leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Godus
Clicking and sculpting land has no dexterity test
Samorost
Clicking hotspots requires no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Godus
Followers are simulated, never adaptive
Samorost
No opponent of any kind exists
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Godus
Card and resource pacing adds mild unpredictability
Samorost
Surreal solutions are hidden until experimented with
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Godus
Settlement layout and belief economy are the only levers
Samorost
Each screen is a small solvable contraption
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.