head to head
Going MedievalvsLoop Hero
Going Medieval leans Optimization (Systems & Chaos); Loop Hero leans Optimization (Pure Optimization).
Going MedievalLoop Hero
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance6 vs 5
Going Medieval leans harder on variance: Settler traits, weather, and plague events carry meaningful randomness
Optimization8 vs 9
Loop Hero leans harder on optimization: Deck and tile placement reward deep optimization.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

