head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A classic co-op beat-em-up fantasy brawler focused on combat execution.

Execution · Pure Mechanics
A lighthearted shooting-gallery game about reflexively gunning down randomly appearing chickens.
Golden Axe II leans Execution (Pure Mechanics); Moorhuhn 2: Die Jagd Geht Weiter leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe II
melee combo and dodge timing vs enemies
Moorhuhn 2: Die Jagd Geht Weiter
precise aiming and shooting reflexes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe II
enemies run fixed scripted attack patterns
Moorhuhn 2: Die Jagd Geht Weiter
no opponent, solo shooting gallery
Moorhuhn 2: Die Jagd Geht Weiter leans a little harder on variance, though the gap is small.
Golden Axe II
magic potion and enemy spawn randomness
Moorhuhn 2: Die Jagd Geht Weiter
chicken spawn pattern randomness
Golden Axe II leans a little harder on optimization, though the gap is small.
Golden Axe II
character and beast-mount choice optimization
Moorhuhn 2: Die Jagd Geht Weiter
minimal, mostly reflexive scoring
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.