head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A classic co-op beat-em-up fantasy brawler focused on combat execution.

Execution · Practiced Mastery
An open-world crime game where combat combos and driving skill carry the action.
Golden Axe II leans Execution (Pure Mechanics); Sleeping Dogs leans Execution (Practiced Mastery).
Golden Axe II leans a little harder on execution, though the gap is small.
Golden Axe II
melee combo and dodge timing vs enemies
Sleeping Dogs
brawling and driving need timing/aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe II
enemies run fixed scripted attack patterns
Sleeping Dogs
scripted enemy AI, no adaptation
Golden Axe II leans a little harder on variance, though the gap is small.
Golden Axe II
magic potion and enemy spawn randomness
Sleeping Dogs
minor loot and traffic randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe II
character and beast-mount choice optimization
Sleeping Dogs
upgrade paths and mission routes solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.