head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A classic co-op beat-em-up fantasy brawler focused on combat execution.

Execution · Pure Mechanics
Forgiving spectacle combat that lightly tests combo execution.
Golden Axe II leans Execution (Pure Mechanics); Star Wars: The Force Unleashed II leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe II
melee combo and dodge timing vs enemies
Star Wars: The Force Unleashed II
Combo timing and dodges carry the spectacle combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe II
enemies run fixed scripted attack patterns
Star Wars: The Force Unleashed II
Stormtroopers follow simple fixed scripts
Golden Axe II leans a little harder on variance, though the gap is small.
Golden Axe II
magic potion and enemy spawn randomness
Star Wars: The Force Unleashed II
Encounters are scripted and identical every run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe II
character and beast-mount choice optimization
Star Wars: The Force Unleashed II
Upgrade choices barely matter against forgiving difficulty
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.