head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A classic co-op beat-em-up fantasy brawler focused on combat execution.

Execution · Pure Mechanics
A minimalist endless runner testing precise tap timing.
Golden Axe II leans Execution (Pure Mechanics); Steppy Pants leans Execution (Pure Mechanics).
Steppy Pants leans a little harder on execution, though the gap is small.
Golden Axe II
melee combo and dodge timing vs enemies
Steppy Pants
precise tap timing for stepping rhythm
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe II
enemies run fixed scripted attack patterns
Steppy Pants
no opponent, solo endless runner
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe II
magic potion and enemy spawn randomness
Steppy Pants
randomized obstacle/terrain generation
Golden Axe II leans a little harder on optimization, though the gap is small.
Golden Axe II
character and beast-mount choice optimization
Steppy Pants
minor route/timing pattern learning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.