head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A classic co-op beat-em-up fantasy brawler focused on combat execution.

Execution · Practiced Mastery
Arcade brawler positioning and stamina against memorisable enemy waves.
Golden Axe II leans Execution (Pure Mechanics); Teenage Mutant Ninja Turtles II: The Arcade Game leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe II
melee combo and dodge timing vs enemies
Teenage Mutant Ninja Turtles II: The Arcade Game
Crowd control timing and positioning under constant pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe II
enemies run fixed scripted attack patterns
Teenage Mutant Ninja Turtles II: The Arcade Game
Foot Clan waves are quarter-munching scripts
Golden Axe II leans a little harder on variance, though the gap is small.
Golden Axe II
magic potion and enemy spawn randomness
Teenage Mutant Ninja Turtles II: The Arcade Game
Spawns are fixed and memorisable
Teenage Mutant Ninja Turtles II: The Arcade Game leans a little harder on optimization, though the gap is small.
Golden Axe II
character and beast-mount choice optimization
Teenage Mutant Ninja Turtles II: The Arcade Game
Learning safe spots and boss patterns is the progression
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.