head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A classic co-op beat-em-up fantasy brawler focused on combat execution.

Execution · Practiced Mastery
An open-world cop action game mixing driving, gunplay, and martial arts across a mapped Los Angeles.
Golden Axe II leans Execution (Pure Mechanics); True Crime: Streets of LA leans Execution (Practiced Mastery).
Golden Axe II leans a little harder on execution, though the gap is small.
Golden Axe II
melee combo and dodge timing vs enemies
True Crime: Streets of LA
Driving, shooting, and brawling reflexes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe II
enemies run fixed scripted attack patterns
True Crime: Streets of LA
AI cops and crooks are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe II
magic potion and enemy spawn randomness
True Crime: Streets of LA
Random street crimes pop up
True Crime: Streets of LA leans a little harder on optimization, though the gap is small.
Golden Axe II
character and beast-mount choice optimization
True Crime: Streets of LA
Branching missions and upgrade routes learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.