head to head
Golden Axe IIvsWii Play: Motion
Golden Axe II leans Execution (Pure Mechanics); Wii Play: Motion leans Execution (Pure Mechanics).
Golden Axe IIWii Play: Motion
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads0 vs 1
Wii Play: Motion leans harder on reads: local multiplayer allows minor human reads
Variance2 vs 2
Even - both lean on variance about the same.
Optimization3 vs 2
Golden Axe II leans harder on optimization: character and beast-mount choice optimization
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

