head to head
Grand Theft Auto V asks more than Golden Axe III, and the gap is reads.

Execution · Practiced Mastery
Spacing and crowd-control execution against fully scripted enemy waves.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.
Golden Axe III leans Execution (Practiced Mastery); Grand Theft Auto V leans Execution (Practiced Mastery).
Golden Axe III leans a little harder on execution, though the gap is small.
Golden Axe III
Spacing, crowd control and attack timing carry every fight
Grand Theft Auto V
Driving and shooting demand decent inputs.
Grand Theft Auto V leans clearly harder on reads.
Golden Axe III
Enemies use fixed patterns, never modelling you
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Grand Theft Auto V leans a little harder on variance, though the gap is small.
Golden Axe III
Enemy waves are scripted and memorable
Grand Theft Auto V
Some mission and lobby randomness.
Golden Axe III leans a little harder on optimization, though the gap is small.
Golden Axe III
Route choices and enemy-pattern knowledge trivialise repeat runs
Grand Theft Auto V
Heists, money loops, builds learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.