head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Sega's arcade fantasy brawler of barbarians, dragons, and gnome-kicking for potions.

Execution · Pure Mechanics
A top-down war shooter testing dodging and aim through scripted enemy waves.
Golden Axe leans Execution (Practiced Mastery); Iron Tank: The Invasion of Normandy leans Execution (Pure Mechanics).
Iron Tank: The Invasion of Normandy leans a little harder on execution, though the gap is small.
Golden Axe
Spacing, throws, and mount control under arcade pressure
Iron Tank: The Invasion of Normandy
Dodging fire and aiming under the scrolling assault is constant
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe
Enemies are scripted; only co-op adds human texture
Iron Tank: The Invasion of Normandy
Enemies spawn on fixed scripts, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe
Enemy mixes vary little between credits
Iron Tank: The Invasion of Normandy
Some enemy placement surprises but levels are fixed
Golden Axe leans a little harder on optimization, though the gap is small.
Golden Axe
Wave patterns and magic usage are fully learnable
Iron Tank: The Invasion of Normandy
Weapon powerup management and routing help survival
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.