head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Sega's arcade fantasy brawler of barbarians, dragons, and gnome-kicking for potions.

Execution · Practiced Mastery
Tests maze-routing knowledge executed under constant scripted ghost pressure.
Golden Axe leans Execution (Practiced Mastery); Pac-Mania leans Execution (Practiced Mastery).
Pac-Mania leans a little harder on execution, though the gap is small.
Golden Axe
Spacing, throws, and mount control under arcade pressure
Pac-Mania
Steering and jump timing under ghost pressure decide runs
Golden Axe leans a little harder on reads, though the gap is small.
Golden Axe
Enemies are scripted; only co-op adds human texture
Pac-Mania
Ghosts run scripted routines, not adaptive minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe
Enemy mixes vary little between credits
Pac-Mania
Ghost movements add mild run-to-run unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe
Wave patterns and magic usage are fully learnable
Pac-Mania
Maze routes and pellet timing have learnable optimal patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.