head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Sega's arcade fantasy brawler of barbarians, dragons, and gnome-kicking for potions.

Execution · Practiced Mastery
An open-world revenge tale where a new shapeshifter hunts Alex Mercer through plague-zoned New York.
Golden Axe leans Execution (Practiced Mastery); Prototype 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe
Spacing, throws, and mount control under arcade pressure
Prototype 2
Power-swapping combat and traversal demand decent dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe
Enemies are scripted; only co-op adds human texture
Prototype 2
Blackwatch and infected never adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe
Enemy mixes vary little between credits
Prototype 2
Sandbox encounters carry slight randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe
Wave patterns and magic usage are fully learnable
Prototype 2
Mutation upgrades and target-hunting routes reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.