head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Sega's arcade fantasy brawler of barbarians, dragons, and gnome-kicking for potions.

Execution · Practiced Mastery
id Software's post-apocalyptic shooter mixing crisp gunplay with buggy racing.
Golden Axe leans Execution (Practiced Mastery); Rage leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe
Spacing, throws, and mount control under arcade pressure
Rage
id-style gunplay precision against agile bandits.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe
Enemies are scripted; only co-op adds human texture
Rage
Enemy mobility is scripted animation, not adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe
Enemy mixes vary little between credits
Rage
First-run unknowns in dungeons and loot.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe
Wave patterns and magic usage are fully learnable
Rage
Crafting, ammo economy, and wingstick usage reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.