head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Sega's arcade fantasy brawler of barbarians, dragons, and gnome-kicking for potions.

Execution · Practiced Mastery
Brawler combo execution against scripted bosses with light build tuning.
Golden Axe leans Execution (Practiced Mastery); Teenage Mutant Ninja Turtles: Mutants in Manhattan leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe
Spacing, throws, and mount control under arcade pressure
Teenage Mutant Ninja Turtles: Mutants in Manhattan
Combo timing, dodges and turtle-swaps carry the combat
Golden Axe leans a little harder on reads, though the gap is small.
Golden Axe
Enemies are scripted; only co-op adds human texture
Teenage Mutant Ninja Turtles: Mutants in Manhattan
Bosses telegraph scripted patterns, nothing adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe
Enemy mixes vary little between credits
Teenage Mutant Ninja Turtles: Mutants in Manhattan
Mission modifiers shuffle encounters mildly
Golden Axe leans a little harder on optimization, though the gap is small.
Golden Axe
Wave patterns and magic usage are fully learnable
Teenage Mutant Ninja Turtles: Mutants in Manhattan
Charm builds and combo knowledge raise rank ceilings
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.