head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Sega's arcade fantasy brawler of barbarians, dragons, and gnome-kicking for potions.

Execution · Practiced Mastery
A gritty beat 'em up expanding the 1979 film's gang odyssey across nighttime New York.
Golden Axe leans Execution (Practiced Mastery); The Warriors leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe
Spacing, throws, and mount control under arcade pressure
The Warriors
Grapples, weapon swings, and crowd control timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe
Enemies are scripted; only co-op adds human texture
The Warriors
Rival gangs brawl on fixed scripts
Golden Axe leans a little harder on variance, though the gap is small.
Golden Axe
Enemy mixes vary little between credits
The Warriors
Linear levels hold few surprises
Golden Axe leans a little harder on optimization, though the gap is small.
Golden Axe
Wave patterns and magic usage are fully learnable
The Warriors
Learning encounter layouts and combo strings
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.