head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Sega's arcade fantasy brawler of barbarians, dragons, and gnome-kicking for potions.

Execution · Practiced Mastery
A twin-stick action shooter testing aim and crowd control against scripted hordes.
Golden Axe leans Execution (Practiced Mastery); Warhammer 40,000: Kill Team leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe
Spacing, throws, and mount control under arcade pressure
Warhammer 40,000: Kill Team
Twin-stick aiming and dodging waves is the action core
Warhammer 40,000: Kill Team leans a little harder on reads, though the gap is small.
Golden Axe
Enemies are scripted; only co-op adds human texture
Warhammer 40,000: Kill Team
Enemy hordes are scripted, not adapting minds
Warhammer 40,000: Kill Team leans a little harder on variance, though the gap is small.
Golden Axe
Enemy mixes vary little between credits
Warhammer 40,000: Kill Team
Enemy spawns and drops add bounded randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe
Wave patterns and magic usage are fully learnable
Warhammer 40,000: Kill Team
Class abilities and upgrade paths reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.