head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
Sega's arcade fantasy brawler of barbarians, dragons, and gnome-kicking for potions.

Execution · Practiced Mastery
Maze-clearing shooter execution with light energy and upgrade management.
Golden Axe leans Execution (Practiced Mastery); Xybots leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe
Spacing, throws, and mount control under arcade pressure
Xybots
First-person maze gunfights need quick turning and aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe
Enemies are scripted; only co-op adds human texture
Xybots
Robot enemies follow simple fixed behaviours
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Axe
Enemy mixes vary little between credits
Xybots
Maze layouts are unknown until explored, then static
Golden Axe leans a little harder on optimization, though the gap is small.
Golden Axe
Wave patterns and magic usage are fully learnable
Xybots
Energy management and upgrade purchases reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.