head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A puzzle-RPG hybrid where Djinn combination theory and Psynergy routing trivializes its scripted encounters.

Optimization · Pure Optimization
A grid-based dungeon crawler about deep party building and environmental puzzles.
Golden Sun leans Optimization (Pure Optimization); The Bard's Tale IV leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Sun
Fully turn-based Djinn-based combat; no timing demands
The Bard's Tale IV
grid-based combat needs little manual skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Sun
All bosses are scripted pattern fighters
The Bard's Tale IV
scripted monster AI, no true adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Sun
Djinn status randomness and summon charge timing add minor variance
The Bard's Tale IV
loot and encounter randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Sun
Djinn set theory, Psynergy routing, and summon sequencing are deeply solvable
The Bard's Tale IV
deep party build and puzzle-solving systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.