head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
A puzzle-RPG hybrid where Djinn combination theory and Psynergy routing trivializes its scripted encounters.

Optimization · Pure Optimization
Classic open-world RPG where stats and broken crafting systems trump twitch skill.
Golden Sun leans Optimization (Pure Optimization); The Elder Scrolls III: Morrowind leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Sun
Fully turn-based Djinn-based combat; no timing demands
The Elder Scrolls III: Morrowind
Dice-roll combat ignores aim skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Sun
All bosses are scripted pattern fighters
The Elder Scrolls III: Morrowind
No adaptive opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Golden Sun
Djinn status randomness and summon charge timing add minor variance
The Elder Scrolls III: Morrowind
Hit chances rolled behind the screen
Golden Sun leans a little harder on optimization, though the gap is small.
Golden Sun
Djinn set theory, Psynergy routing, and summon sequencing are deeply solvable
The Elder Scrolls III: Morrowind
Alchemy and spellcrafting are famously solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.