head to head
Golf With Your Friends asks more than Zombie Army Trilogy, and the gap is variance.

Execution · Twitch Chaos
A mini-golf party game where shot timing and adapting to absurd level hazards are the twin demands.

Execution · Practiced Mastery
A co-op horde shooter testing sniper aim and chokepoint planning against scripted waves.
Golf With Your Friends leans Execution (Twitch Chaos); Zombie Army Trilogy leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Golf With Your Friends
Power gauge timing and aim precision determine shot outcomes
Zombie Army Trilogy
Long-range sniping and horde kiting demand steady aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Golf With Your Friends
No adaptive opponent; race-to-hole party format
Zombie Army Trilogy
Undead waves follow predictable spawn scripts
Golf With Your Friends leans clearly harder on variance.
Golf With Your Friends
Trick holes and environmental hazards add chaotic hidden elements
Zombie Army Trilogy
Spawn timing varies a little between runs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Golf With Your Friends
Shot selection and route planning through obstacle courses are learnable
Zombie Army Trilogy
Choke points, trap placement and ammo economy reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.