head to head

Gone Home cover artvsHigurashi When They Cry Hou: Ch.1 Onikakushi cover art

Gone HomevsHigurashi When They Cry Hou: Ch.1 Onikakushi

Gone Home leans Optimization (Light / Casual); Higurashi When They Cry Hou: Ch.1 Onikakushi leans Variance (Light / Casual).

EXECUTION0 /10READS0 /10VARIANCE1 /10OPTIMIZATION2 /10
Gone HomeHigurashi When They Cry Hou: Ch.1 Onikakushi

Axis by axis

Execution0 vs 0

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance1 vs 2

Higurashi When They Cry Hou: Ch.1 Onikakushi leans harder on variance: The mystery is hidden information, but you only read it

Optimization2 vs 1

Gone Home leans harder on optimization: Order of discovery hardly matters.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Gone Home

full breakdown

Higurashi When They Cry Hou: Ch.1 Onikakushi