head to head
Gone HomevsHigurashi When They Cry Hou: Ch.1 Onikakushi
Gone Home leans Optimization (Light / Casual); Higurashi When They Cry Hou: Ch.1 Onikakushi leans Variance (Light / Casual).
Gone HomeHigurashi When They Cry Hou: Ch.1 Onikakushi
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
Higurashi When They Cry Hou: Ch.1 Onikakushi leans harder on variance: The mystery is hidden information, but you only read it
Optimization2 vs 1
Gone Home leans harder on optimization: Order of discovery hardly matters.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

