head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Light / Casual
A first-person exploration about returning to an empty family home.

Optimization · Light / Casual
An atmospheric narrative theatre piece where engagement is interpretive rather than problem-solving.
Gone Home leans Optimization (Light / Casual); Kentucky Route Zero leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gone Home
Pure walking and inspection.
Kentucky Route Zero
Player input amounts to clicking and dialogue selection only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gone Home
No opponents.
Kentucky Route Zero
No opponent; choices shape tone not outcomes
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gone Home
Notes and items are fixed.
Kentucky Route Zero
Negligible randomness; the world is a fixed authored space
Kentucky Route Zero leans a little harder on optimization, though the gap is small.
Gone Home
Order of discovery hardly matters.
Kentucky Route Zero
There is no puzzle layer; the game resists solvability by design
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.