head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Light / Casual
A first-person exploration about returning to an empty family home.

Optimization · Light / Casual
A darkly satirical toy-burning game about feeding an endless fireplace.
Gone Home leans Optimization (Light / Casual); Little Inferno leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gone Home
Pure walking and inspection.
Little Inferno
Drag items into a fire, that's it
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gone Home
No opponents.
Little Inferno
No opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gone Home
Notes and items are fixed.
Little Inferno
Combo names hint at discoverable pairings
Little Inferno leans a little harder on optimization, though the gap is small.
Gone Home
Order of discovery hardly matters.
Little Inferno
Finding burn combos is a light solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.