head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Light / Casual
A first-person exploration about returning to an empty family home.

Variance · Light / Casual
A dark comedic narrative adventure following a cheerful girl on a fateful errand.
Gone Home leans Optimization (Light / Casual); Little Misfortune leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gone Home
Pure walking and inspection.
Little Misfortune
Walking and choices only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gone Home
No opponents.
Little Misfortune
No adaptive opposition
Little Misfortune leans a little harder on variance, though the gap is small.
Gone Home
Notes and items are fixed.
Little Misfortune
Choice outcomes hidden on first play
Gone Home leans a little harder on optimization, though the gap is small.
Gone Home
Order of discovery hardly matters.
Little Misfortune
Almost nothing to solve, story carries everything
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.