head to head

Gone Home cover artvsPsycho-Pass: Mandatory Happiness cover art

Gone HomevsPsycho-Pass: Mandatory Happiness

Gone Home leans Optimization (Light / Casual); Psycho-Pass: Mandatory Happiness leans Optimization (Light / Casual).

EXECUTION0 /10READS0 /10VARIANCE1 /10OPTIMIZATION2 /10
Gone HomePsycho-Pass: Mandatory Happiness

Axis by axis

Execution0 vs 0

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance1 vs 2

Psycho-Pass: Mandatory Happiness leans harder on variance: Branch outcomes are hidden until a route is explored

Optimization2 vs 3

Psycho-Pass: Mandatory Happiness leans harder on optimization: Mapping choice trees to endings is light solvable work

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Gone Home

full breakdown

Psycho-Pass: Mandatory Happiness