head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Light / Casual
A first-person exploration about returning to an empty family home.

Optimization · Light / Casual
A branching visual novel testing only route mapping across fixed story paths.
Gone Home leans Optimization (Light / Casual); Psycho-Pass: Mandatory Happiness leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gone Home
Pure walking and inspection.
Psycho-Pass: Mandatory Happiness
Reading text requires no inputs of consequence
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gone Home
No opponents.
Psycho-Pass: Mandatory Happiness
Scripted branching characters cannot adapt
Psycho-Pass: Mandatory Happiness leans a little harder on variance, though the gap is small.
Gone Home
Notes and items are fixed.
Psycho-Pass: Mandatory Happiness
Branch outcomes are hidden until a route is explored
Psycho-Pass: Mandatory Happiness leans a little harder on optimization, though the gap is small.
Gone Home
Order of discovery hardly matters.
Psycho-Pass: Mandatory Happiness
Mapping choice trees to endings is light solvable work
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.