head to head
Gone HomevsPsycho-Pass: Mandatory Happiness
Gone Home leans Optimization (Light / Casual); Psycho-Pass: Mandatory Happiness leans Optimization (Light / Casual).
Gone HomePsycho-Pass: Mandatory Happiness
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
Psycho-Pass: Mandatory Happiness leans harder on variance: Branch outcomes are hidden until a route is explored
Optimization2 vs 3
Psycho-Pass: Mandatory Happiness leans harder on optimization: Mapping choice trees to endings is light solvable work
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

