head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Light / Casual
A first-person exploration about returning to an empty family home.

Optimization · Light / Casual
A zero-gravity narrative mystery told by scrubbing through holographic recordings of a space station crew.
Gone Home leans Optimization (Light / Casual); Tacoma leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gone Home
Pure walking and inspection.
Tacoma
Exploration only; no dexterity demands.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gone Home
No opponents.
Tacoma
No opponent; you replay recorded crew conversations.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gone Home
Notes and items are fixed.
Tacoma
Story is fixed; nothing hidden behind randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Gone Home
Order of discovery hardly matters.
Tacoma
Piecing the timeline together takes light deduction.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.