head to head
Gone HomevsThank Goodness You're Here!
Gone Home leans Optimization (Light / Casual); Thank Goodness You're Here! leans Optimization (Light / Casual).
Gone HomeThank Goodness You're Here!
Axis by axis
Execution0 vs 1
Thank Goodness You're Here! leans harder on execution: Walking and slapping, nothing demanding
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 0
Gone Home leans harder on variance: Notes and items are fixed.
Optimization2 vs 2
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

