head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Light / Casual
A first-person exploration about returning to an empty family home.

Reads · Light / Casual
A linear narrative visual novel testing emotional and story engagement, not mechanics.
Gone Home leans Optimization (Light / Casual); The House in Fata Morgana: A Requiem for Innocence leans Reads (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gone Home
Pure walking and inspection.
The House in Fata Morgana: A Requiem for Innocence
Reading text needs no physical skill
The House in Fata Morgana: A Requiem for Innocence leans a little harder on reads, though the gap is small.
Gone Home
No opponents.
The House in Fata Morgana: A Requiem for Innocence
Characters scripted, no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gone Home
Notes and items are fixed.
The House in Fata Morgana: A Requiem for Innocence
Narrative authored, no randomness
Gone Home leans a little harder on optimization, though the gap is small.
Gone Home
Order of discovery hardly matters.
The House in Fata Morgana: A Requiem for Innocence
Almost no systems; it is a linear story
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.