head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Light / Casual
A first-person exploration about returning to an empty family home.

Variance · Light / Casual
A one-sitting horror walk that tests nothing beyond willingness to continue.
Gone Home leans Optimization (Light / Casual); The Park leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gone Home
Pure walking and inspection.
The Park
Walking forward is the entire interaction
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gone Home
No opponents.
The Park
Scripted scares with no adaptive presence
The Park leans a little harder on variance, though the gap is small.
Gone Home
Notes and items are fixed.
The Park
The story is fixed, merely unknown the first time
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Gone Home
Order of discovery hardly matters.
The Park
Nothing to solve - a guided narrative tour
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.