head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Light / Casual
A first-person exploration about returning to an empty family home.

Optimization · Light / Casual
A psychological detective adventure where a mind-palace reconstruction of events drives the small-town mystery.
Gone Home leans Optimization (Light / Casual); Twin Mirror leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gone Home
Pure walking and inspection.
Twin Mirror
Exploration and dialogue; no dexterity test.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gone Home
No opponents.
Twin Mirror
No opponent; the mystery is scripted.
Twin Mirror leans a little harder on variance, though the gap is small.
Gone Home
Notes and items are fixed.
Twin Mirror
Branch consequences unknown on first playthrough.
Twin Mirror leans a little harder on optimization, though the gap is small.
Gone Home
Order of discovery hardly matters.
Twin Mirror
Mind-palace deduction scenes require assembling correct clue chains.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.