head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
The trilogy finale trades puzzle complexity for narrative resolution, testing observation over deduction.

Optimization · Pure Optimization
A Myst-successor puzzle adventure about decoding alien machinery across spliced worlds.
Goodbye Deponia leans Optimization (Pure Optimization); Obduction leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Goodbye Deponia
No physical demands on the player
Obduction
Walking and clicking only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Goodbye Deponia
Scripted finale with no adaptive opponent
Obduction
No opponents at all
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Goodbye Deponia
Fixed narrative outcome with deterministic puzzles
Obduction
Deterministic alien machinery
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Goodbye Deponia
Closure-focused design eases puzzle density compared to predecessors
Obduction
Number-system and swap-machine puzzles are fully solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.