head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
The trilogy finale trades puzzle complexity for narrative resolution, testing observation over deduction.

Optimization · Pure Optimization
A dual-world adventure solved by mapping inventory logic across fantasy and science fiction settings.
Goodbye Deponia leans Optimization (Pure Optimization); The Longest Journey leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Goodbye Deponia
No physical demands on the player
The Longest Journey
Pure point-and-click with no time pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Goodbye Deponia
Scripted finale with no adaptive opponent
The Longest Journey
Scripted fantasy narrative across two worlds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Goodbye Deponia
Fixed narrative outcome with deterministic puzzles
The Longest Journey
Linear world states with essentially no hidden randomness
The Longest Journey leans a little harder on optimization, though the gap is small.
Goodbye Deponia
Closure-focused design eases puzzle density compared to predecessors
The Longest Journey
Inventory puzzles require systematic lateral thinking across two realms
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.