head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
The trilogy finale trades puzzle complexity for narrative resolution, testing observation over deduction.

Optimization · Pure Optimization
A melancholy fairy-tale adventure solved through classical point-and-click puzzle methodology.
Goodbye Deponia leans Optimization (Pure Optimization); The Whispered World leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Goodbye Deponia
No physical demands on the player
The Whispered World
Classic interface with no action sequences
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Goodbye Deponia
Scripted finale with no adaptive opponent
The Whispered World
Scripted fairy-tale narrative with fixed characters
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Goodbye Deponia
Fixed narrative outcome with deterministic puzzles
The Whispered World
Deterministic puzzles throughout
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Goodbye Deponia
Closure-focused design eases puzzle density compared to predecessors
The Whispered World
Traditional inventory combinations and dialogue puzzles reward methodical play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.